<![CDATA[ PCGamer ]]> https://www.pcgamer.com Tue, 09 Jul 2024 01:27:20 +0000 en <![CDATA[ Who wants a Watch Dogs film? Too bad, you're getting one anyway ]]> Remember back in 2013, when Ubisoft announced plans for a movie based on the Watch Dogs series? No? Me neither, and to be fair to us, it kind of feels like Ubisoft forgot too. Ever since then the project has shown barely any signs of life, until a bleep on the EKG earlier this year when it suddenly got a lead actor and director.

Now it seems like Ubi has finally decided, hey, maybe we should make that Watch Dogs movie we announced three Presidents ago. A recent tweet on the corporation's official Twitter contains a shot of a movie-set clapperboard labelled "Watch Dogs," with the previously announced director's name Mathieu Turi right below it. The text of the tweet consists of the words "Lights_Camera_Action.exe" alongside a Watch Dogs Movie hashtag, and Ubi even tagged in entertainment company New Regency for good measure.

As if that doesn't make it all exceedingly clear that production has begun on the film, the photo's alt text describes it as "taken on the set of the Watch Dogs movie." It also says "the backdrop appears to be someone on a computer," which is exactly what I'd put into a Watch Dogs movie if you asked me to make one.

No other details for now, but it seems like this thing might actually become real in the relatively near future. That's relative to the preceding 11-year wait, anyway. We've also got no idea what the plot will be. Will it focus on the merry band of misfits from 2? The weird Eisenstein-style "everyone is the protagonist" stuff from Legion? Or will it just be Aiden Pearce and his iconic hat again, because someone in France clearly cannot let that man go?

We'll have to wait to find out. For now, all we know is that you can expect to find Talk To Me star Sophia Wilde and Hunger Games man Tom Blyth in undisclosed roles. Also, there will be someone on a computer.

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https://www.pcgamer.com/movies-tv/who-wants-a-watch-dogs-film-too-bad-youre-getting-one-anyway REemV6iXf9CbppRidyjGdC Thu, 04 Jul 2024 11:05:58 +0000
<![CDATA[ Academy Award-winner Cate Blanchett explains why she signed up for the Borderlands film: 'A touch of Covid madness' ]]> "Why is Cate Blanchett in the Borderlands movie?" is a very fair question to ask. The Australian actor has won numerous awards including two Oscars, four Golden Globes, four BAFTAs, and three SAG awards, and she can surely pick and choose her roles as she pleases. So, why Borderlands—a film that, with all due respect, doesn't look like it's going to put any new trophies on her shelf?

As it turns out, it's kind of a two-part answer. First, the "crazy asks" and "things I could never conceive of" are what she gravitates toward these days, she said in a recent interview with Empire (via Kotaku), which I guess is reasonable. Liam Neeson is another Academy Award-nominated actor who's earned acclaim for films including Schindler's List, Michael Collins, and Kinsey, and he made a movie about a snowplow driver who goes to war with a drug cartel in Denver after they murder his son. Hey, not everyone is Daniel Day-Lewis.

The other part of her answer is somewhat more relatable for those of us whose day-to-day opportunities are somewhat more conventional: She was desperately bored. "I think there also may have been a little Covid madness," Blanchett said. "I was spending a lot of time in the garden, using the chainsaw a little too freely. My husband said, 'This film could save your life'."

We've all been there, right? Although for most of us, being stuck at home with nothing to do means we're going to play Borderlands, not star in a film about Borderlands—but, not everyone is Cate Blanchett, either.

Although Blanchett did play some Borderlands, too: She said she prepared for the film by purchasing a PlayStation 5 and playing with her husband. "I wanted to know the limits of the game and what fans loved about the character. I got really absorbed in that whole world. The cosplayers. The YouTube make-up tutorials."

Of course Blanchett isn't the only big name in the Borderlands cast: It's also got Jamie Lee Curtis, Kevin Hart, Ariana Greenblatt, Gina Gershon, and Jack Black. But see, when you tell me they're in the Borderlands film, my immediate reaction is—again, with all due respect—"yes, that makes sense." But the alter-ego of world-renowned Monster Hunter conductor Lydia Tár? Not so much. I guess boredom really does get to all of us now and then.

After nearly 10 years of work—don't forget, this project was first announced in 2015—the Borderlands film is finally set to arrive in theaters on August 9. Executive editor Tyler Wilde thought the first trailer looked "pretty alright," while associate editor Ted Litchfield had a somewhat more critical take, calling it "Guardians of the Galaxy with the serial numbers filed off."

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https://www.pcgamer.com/movies-tv/academy-award-winner-cate-blanchett-explains-why-she-signed-up-for-the-borderlands-film-a-touch-of-covid-madness wmrvuPMKamGwKy4zqSeQAP Tue, 02 Jul 2024 20:31:18 +0000
<![CDATA[ Paramount rounds out a grim month for media preservation by nuking 25 years of Comedy Central video ]]> The video archive on the Comedy Central website hosted footage from every episode of The Daily Show since 1999, clips from all 11 seasons of The Colbert Report, bits from Key & Peele, South Park, and Workaholics, and more. Yesterday, Paramount removed the video archive and its 25 years of footage from the site, where a popup now tells you "most Comedy Central series are no longer available," but "you can sign up for Paramount+ to watch many seasons of Comedy Central shows."

While we can assume some of that archive will make the transfer to Paramount+—presumably whichever shows seem most profitable to Paramount Global's trio of CEOs, who recently declared a cost-cutting campaign to address the corporation's failing finances (via Hollywood Reporter)—the erasure continues what's been a dire month for media preservation. Earlier this week, Paramount shuttered MTVnews.com and culled its two decades of news coverage, as reported by Variety. Last week, the Internet Archive removed access to 500,000 digitized books, following a lawsuit from major book publishers.

These losses of media stores evoke the same long-held concerns that motivate proponents of game preservation—namely, that once access to a piece of media is lost, that media too often becomes impossible to recover. In addition to its library of digitized books, the Internet Archive hosts upwards of 20,000 PC and MS-DOS games, many of which would otherwise be in danger of being lost forever to outdated tech standards or failing hardware and storage media.

Once digital media ages out of immediate relevance, it requires deliberate effort to ensure it isn't lost. Unless it'll deliver shareholder profits, that effort isn't one we can safely expect corporate media stewards to invest in. Out-of-print games languish waiting for remasters that may never come; live-service, digital-only games evaporate into the aether once the plug is pulled (Marvel Heroes RIP, I miss you every day). Meanwhile, as The Verge reported in 2023, companies like Warner Bros. Discovery are so profit margin-poisoned that they're willing to cancel shows for a tax write-off, leaving anyone who worked on the production with nothing to show for it and no way to access what they'd made.

I'd like to trust in the internet as a distributed bastion of human knowledge, but frankly, the signs aren't reassuring about what we stand to lose without supporting archival efforts. According to a Pew Research study, 38% of webpages that were accessible in 2013 are gone in 2024, 54% of Wikipedia articles cite at least one website that no longer exists, and more than 20% of news and government web pages have broken links to nowhere. Chin up, though. Some of that stuff will probably end up on Paramount+ eventually. 

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https://www.pcgamer.com/movies-tv/paramount-rounds-out-a-grim-month-for-media-preservation-by-nuking-25-years-of-comedy-central-video 6vVtUSeiG42kmM4dPWg2eV Thu, 27 Jun 2024 22:00:01 +0000
<![CDATA[ A new trailer for the League of Legends animated series Arcane reveals the second season will be its last ]]>

Netflix has dropped the first official teaser for Arcane season 2, and it kicks off with a bang: Jinx has destroyed the Council, and now, "Wrath must be met with wrath."

The first season of Arcane was really good, in large part because it managed to separate itself from the complicated lore woven throughout League of Legends: "That's because Arcane isn't about League of Legends' champions, but the regular folk they used to be," we said in our 2022 review.

Having set the stage with its first season, Arcane looks set to move into more familiar territory in season two. There's a lot going on in this trailer, but the central conflict between Vi and Jinx—known by her original name Powder through most of the first season, but now fully immersed in her new persona—has clearly kicked into top gear. 

Netflix's Arcane page isn't exactly laden with details, but it leans into that aspect of the new season too: "Amid the stark discord of twin cities Piltover and Zaun, two sisters fight on rival sides of a war between magic technologies and clashing convictions."

One thing we do know about Arcane's second season is that, as the trailer stated, it will also be the last. 

"The Arcane team set out with a specific end in mind, and season two will be the final season, but the first of many stories to tell in Runeterra," Riot said in a press blast. "The team’s currently working on their next projects—across television and film—which are still very early in development and hope to share more by the end of the year."

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That has to be disappointing for Arcane fans, but the promise of more to come across the wider LoL setting is a pretty good counterbalance, I would say. 

Netflix still hasn't shared a specific air date for Arcane season 2, but it's still set to show up sometime in November.

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https://www.pcgamer.com/movies-tv/a-new-trailer-for-the-league-of-legends-animated-series-arcane-reveals-the-second-season-will-be-its-last 6yYfmNPaYkdzaoSMsTKLiD Tue, 11 Jun 2024 18:25:44 +0000
<![CDATA[ The Legend of Vox Machina, Critical Role's animated retelling of the D&D campaign that made it famous, gets a release date and trailer for its 3rd season ]]> Critical Role, a show where I'm told some "nerdy-ass voice actors" play Dungeons & Dragons, is the main reason I'm into D&D and TTRPGs today—and while I haven't kept up with its third campaign, I've watched the adventures of Vox Machina and the Mighty Nein in their entirety.

As I've mentioned in the past, it's been wild to see Critical Role go from a casually-streamed game with a small enough audience to accept public pizza donations, into a genuine multi-platform monolith.

One fun consequence of its rockstar popularity is The Legend of Vox Machina animated series, which primarily happened because Critical Role asked their fans if they'd like to see the first campaign animated and they said yes, please, here's $1 million dollars in one hour ($11 million total).

The show has already had its first and second seasons, following the OG stream's Briarwood arc, as well as roughly a third of its Chroma Conclave storyline. We found out last month it's going back in for a third dip—there's still dragons to slay, after all. Courtesy of an IGN exclusive, we also know exactly when—October 3. The site also shared a look at the show's fresh intro sequence, which you can watch below.

The intro opens on Vox Machina walking and laughing before Vax'ildan, the chosen baby of the goddess of death, turns around to see her porcelain mask wielding a thousand strings of fate—kicking off a flashback sequence that lasts for the rest of the intro.

The mentally well-adjusted, normal, and emotionally fine gunslinger Percy burns up the schematics for his weapon, now that he's past his goth—I mean, vengeance—phase. However, we also see Ripley loom threateningly in the ashes. Mild spoilers from the livestream, but yeah—we're not done with her, yet.

Then there's the heartwarming sight of Keyleth, who will live for thousands of years as a druid, slowly left alone as her party members fade one by one—a fact that definitely doesn't still haunt me after the stream's original epilogue.

As for the rest, it's mostly group shots and action scenes from the party of Vox Machina, putting their freshly-earned Vestiges of Divergence to good use. We're also shown a hint of what happens after the current Chroma Conclave arc—straight-up spoilers for that to follow.

The blindfolded individual pondering the world's most ominous orb is almost absolutely Delilah Briarwood from Episode 100 of the livestreamed campaign, Unfinished Business. In it, the party fails to stop the resurrected villain from opening a portal to the Shadowfell to resurrect Vecna, who is bad news for just about everybody.

To see it here makes me wonder whether that episode—and the massacre that follows it—will be a part of Season 3, or saved as a cliffhanger for Season 4. If so, it's going to be one hell of a drop to dangle over. While I'd personally still love to see a Critical Role game at some point, I remain thoroughly excited to see the old crew return for another gorgeously-animated retelling.

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https://www.pcgamer.com/movies-tv/the-legend-of-vox-machina-critical-role-s-animated-retelling-of-the-d-d-campaign-that-made-it-famous-gets-a-release-date-and-trailer-for-its-3rd-season xJUHhwUsMinK3wDkJeCXwB Tue, 11 Jun 2024 10:18:16 +0000
<![CDATA[ After two years of silence, Metal Slug Tactics returns with a new trailer and a promise that it's coming this fall ]]>

Remember Metal Slug Tactics? Don't feel bad if the answer is no: It was announced out of nowhere in June 2021, showed off a spot of gameplay a couple months later, and then—aside from a "coming in 2023" announcement in August 2022 that didn't pan out—completely fell off the radar. But now it's back, with a new trailer and word that, for real this time, it will be out in the fall.

We were genuinely surprised when the Metal Slug series was resurrected as a tactics game, but publisher Dotemu has a pretty solid record with old-school revivals and promises more of the same here, despite the genre shift: "Metal Slug Tactics is both a respectful homage to an all-time classic and an imaginative new way to celebrate the renowned series, channeling Metal Slug's timeless aesthetic through gorgeous pixel art and fluid animation."

The new trailer showcases updated gameplay, with Marco, Eri, Fio, and Tarma demonstrating Metal Slug Tactics' turn-based gameplay. Players will begin by assembling a squad of unique fighters, and then roll them out in battles "testing intuition and efficiency." Combat against lower-ranked enemies will eventually culminate in boss battles that, when completed, will open the door to "new areas deeper behind enemy lines."

We've got some new screens, too:

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There's still not a solid release date at this point, but Dotemu says Metal Slug Tactics will be out sometime this fall. The Steam page nails it down very slightly more precisely as Q4 2024, which by my understanding is getting into the wintry side of the season, but October or the first half of November is still fair. (I know winter doesn't technically start until December 21 but I'm Canadian and winter starts when we say it starts.) A demo for Metal Slug Tactics will be available as part of the upcoming Steam Next Fest, running June 10-17.

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https://www.pcgamer.com/movies-tv/after-two-years-of-silence-metal-slug-tactics-returns-with-a-new-trailer-and-a-promise-that-its-coming-this-fall hqHEr29FbYBPSuP77xdLpC Tue, 04 Jun 2024 20:40:31 +0000
<![CDATA[ Netflix finally reveals Liam Hemsworth as Geralt in The Witcher season 4, and I think he looks pretty good ]]>

After nearly two years of waiting, we've finally got our first proper look at Liam Hemsworth as Geralt in Netflix's The Witcher, and you know what? It's not bad. Not bad at all.

Hemsworth stepped into the role following the surprise departure of original Geralt-portrayer Henry Cavill, who left the series in October 2022 to pursue his Superman dream—which unfortunately for him, didn't quite work out as expected. (Don't worry though, he's found something else to do.) Hemsworth was cast shortly thereafter, and I won't pretend I didn't have doubts—but I also had big reservations about Cavill, and that worked out just fine.

It later turned out that Hemsworth was almost cast in the role the first time around, and made enough of an impression that when it came time to find Geralt 2, Netflix just gave him a call and said "you're in." So that's encouraging, at least.

Hemsworth doesn't speak in the new teaser, and we don't even get to see his face until he turns to face the camera at the very end. Otherwise, it's pure hype: A reflection over a pond, Geralt and Roach emerging from the mist, a closeup of the Wolf School medallion, and finally, the pause and slow, meaningful glance back: It's Liam, baby!

The look is good, but what I'm more interested in is this voice: Henry did a great job of capturing Geralt's low, raspy tone—which apparently happened by accident—and I genuinely wonder how Hemsworth will pull it off, or what sort of spin he'll put on it. I'm not terribly familiar with his past work but here he is delivering some sad lines in The Hunger Games: Mockingjay:

I don't know, maybe?

I'm also curious about how Netflix is going to explain the Witcher switcheroo. Some shows just power through it—Game of Thrones had three different guys portray the Mountain over its seven-season run, and we all just rolled with it—but executive producer Tomek Baginski said in 2023 that the change in this case will be "lore accurate." What does that mean? I have no clue.

It will be a little while yet before we find out, anyway. Today's tease didn't include any kind of release window for The Witcher season 4, but production only started in April—I don't know much about making TV shows but given that both seasons 4 and 5 are being filmed in tandem, I'd be surprised to see it arrive any sooner than the tail end of 2024.

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https://www.pcgamer.com/movies-tv/netflix-finally-reveals-liam-hemsworth-as-geralt-in-the-witcher-season-4-and-i-think-he-looks-pretty-good 8KAsXSmaYgSm4MYKec4qSC Wed, 22 May 2024 16:47:12 +0000
<![CDATA[ Tomb Raider is the next videogame-based series coming to Prime ]]> The Tomb Raider series that was first rumored more than a year ago is now official: Hot on the heels of its hit Fallout show, Prime Video has formally unveiled plans for a new series based on the Tomb Raider games.

The new series will be written and produced by Phoebe Waller-Bridge, known as the creator of the comedy series Fleabag and the original showrunner and head writer of Killing Eve; she's also an actor, appearing in films and television shows including Indiana Jones and the Dial of Destiny and Solo: A Star Wars story as the voice of L3-37.

As for who will follow in the footsteps of Angelina Jolie and Alicia Vikander to portray Lara Croft in the series, that remains a mystery for now.

"With great IP, the possibilities are endless," Amazon Games vice president Christoph Hartmann said. "The richness and depth of the fiction allows the Tomb Raider series from Prime Video and the videogame from Amazon Games to tell separate stories about Lara Croft’s adventures. We’re honored that Crystal Dynamics has entrusted Amazon with this iconic franchise, and we’re looking forward to seeing where this collaboration takes us."

That is certainly the sort of thing you say in a low-info corporate press release, and I don't think I would personally describe the Tomb Raider narrative as either rich or deep. But the success of the Fallout series earns Amazon some benefit of the doubt on that front. Fallout is an inherently more interesting setting, but the looser strictures of Tomb Raider, which isn't quite so tightly shackled to its game world and the demands that arise from that canon, should afford Waller-Bridge and company more room to be creatively flexible.

As for when we'll learn how that bit of speculation holds up, there is currently no indication: Amazon said only that it will be exclusive to Prime Video (no surprise there) and that "we look forward to sharing more about both projects as they progress." That "both projects" reference is a reminder that Amazon Games is also publishing the next Tomb Raider game, "a single-player, narrative-driven adventure that will add a new chapter to Lara Croft’s story in the Tomb Raider series." There's no word on when it will be out, either.

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https://www.pcgamer.com/movies-tv/tomb-raider-is-the-next-videogame-based-series-coming-to-prime kfFt57MDUnS8R6vyVosiUZ Tue, 14 May 2024 16:39:40 +0000
<![CDATA[ Gee that Lord of the Rings: Gollum game sucked didn't it, so how about a Gollum movie? ]]> Peter Jackson's Lord of the Rings trilogy was both a blessing and a curse for J.R.R. Tolkien's novels. A blessing in that they arguably remain the greatest-ever adaptation of a fantasy world into cinema, faithfully reimagining the books' beats and characters with a grandeur yet to be surpassed. And the curse was their success, instantly canonising Jackson's vision as the starting point for a new extended universe spinning out from the books.

Not that this is anything particularly new—the British satirical magazine Private Eye has a running joke of referring to The Silmarillion, a posthumously published collection of Tolkien's Middle-earth tales, as "The Sellamillion". The Lord of the Rings has always been big business. But with franchises like Marvel, Star Wars and Harry Potter showcasing the extraordinary amounts that can be wrung out of extended universes, and the rights for everything outside of the books recently acquired by Middle-earth Enterprises (an Embracer subsidiary) in 2022, we are entering a new era of Hobbit saturation.

If I seem glum about this it's only because, with the best will in the world, nothing since Jackson's trilogy has come close to that level—even Jackson's adaptation of the Hobbit, which should've been a slam-dunk prequel, ended up an overlong and drearily serious trilogy. Amazon's Rings of Power was just middle-of-the-road prestige TV. Then we get to the games and, the shining light of Lord of the Rings Online aside, the most recent example is the mystifying The Lord of the Rings: Gollum, which maybe wasn't as terrible as some said but was enough to close its developer Daedelic.

Well buckle up, because Warner Bros. has decided that what this shows is people want more Gollum. The company has announced a new clutch of live action movies based on the Lord of the Rings, with the first focusing on the fish-gobbling ring-fancier (thanks, Variety). During an earnings call Warner Bros. Discovery CEO David Zaslav said Peter Jackson, Fran Walsh and Philippa Boyens will act as producers on the movie and "will be involved every step of the way."

The working title for the film is The Lord of the Rings: The Hunt for Gollum, and it will be directed by and star Andy Serkis as Gollum. The film's script is by Walsh, Boyens, Phoebe Gittins and Arty Papageorgiou and will apparently "explore storylines yet to be told."

A statement from Jackson, Walsh and Boyens reads: “"It is an honour and a privilege to travel back to Middle-earth with our good friend and collaborator, Andy Serkis, who has unfinished business with that Stinker — Gollum! As life long fans of Professor Tolkien’s vast mythology, we are proud to be working with Mike De Luca, Pam Abdy and the entire team at Warner Bros. on another epic adventure!"

"Yesssss, Precious," said Serkis, before going on to talk about how wonderful everyone involved in the film is, ending "it’s just all too delicious…"

Well: this is what happens when you make three fantastic films that gross roughly $3 billion dollars. It's surprising to see Jackson continue his association with the Lord of the Rings, only inasmuch as it's all been diminishing returns since the trilogy, and I somehow suspect a Gollum chase movie isn't going to buck that trend.

This is one of multiple Lord of the Rings projects to come from Warner Bros., with development handled by its New Line Cinema label. The first fruits of this will be the animated movie The Lord of the Rings: The War of the Rohirrim, directed by Kenji Kamiyama and due in December. The Lord of the Rings: The Hunt for Gollum is due sometime in 2026.

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https://www.pcgamer.com/movies-tv/gee-that-gollum-game-sucked-didnt-it-so-how-about-a-gollum-movie VRdUqr6NmFToUp8NanagZY Fri, 10 May 2024 16:38:02 +0000
<![CDATA[ Todd Howard says the Fallout show was so fanatical about detail that 'We were sharing the files right from the games and they were 3D printing things' ]]> Say what you like about Bethesda (and I will), but it's a studio that's great at detail. Both Tamriel and the Wasteland overflow with gewgaws and knick-knacks that add life and colour to their respective worlds, alongside all the obligatory skeletons on toilets. Imagine, then, just how detailed the sets of the Fallout show had to be to surprise ol' Todd Howard himself.

In a chat with Kinda Funny, ​​Howard said that the experience of visiting the set for Amazon's Fallout was "surreal," noting that he "thought there'd be more movie magic, like, 'Eh, they're gonna fake a lot of stuff, a lot of it's gonna be CG,'" before coming face-to-face with the show's Vaults.

"You step in and they've built this two-story Vault, and the lights are all—they're not fake lights… it's incredible attention to detail." Howard says Fallout's production designer Howard Cummings was "meticulous about translating every little thing," to the point that Bethesda was "sharing the files right from the games and they were 3D printing things." The set designers even had to apologise when they couldn't replicate the scale of a hallway one-to-one from the games.

Howard says his favourite example of the show's fanatical obsession with detail (one he's chatted about before) comes from visiting a Vault Overseer's office. "You sit down and they have all the papers, and they have this note that no one will ever see that's, like, to the Overseer that they had written." Even the paperwork was in order: "You have the stack of papers and you flip it over and they have the power report in the Vault and then, like, the food supply. I'm like, 'You didn't even fake the stack of papers!'"

The detail stretched out beyond the Vault, too. Howard says the Wasteland dentist's office was full of grisly tokens like "the most realistic, gross-looking teeth" in a bucket of assorted odds and ends that probably won't ever be noticed by the audience at home.

The attention to detail is something that the Fallout cast have called out, too. In an interview with GamesRadar, Ella Purnell (who plays protagonist Lucy MacLean) noted that stuff like completed paperwork "allows you to be better at your job because you’re reacting in real time. You’re able to improvise a little" using the detailed props that surround actors in their scenes.

All of which just makes me like the show even more than I already did. And hey, credit to Howard, he doesn't take the show's respect for Fallout as a compliment to himself personally. Howard says he's a "caretaker" for the series, and shouted out the "400 people" currently at Bethesda who help make the games as well as "the developers from the past: Tim Cain, Leonard Boyarsky, all of them at Interplay over the days," and, yes, "the folks at Obsidian," too. I don't know about you, but I'm beginning to think Bethesda doesn't hate Obsidian and New Vegas after all.

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https://www.pcgamer.com/movies-tv/todd-howard-says-the-fallout-show-was-so-fanatical-about-detail-that-we-were-sharing-the-files-right-from-the-games-and-they-were-3d-printing-things qiKAQRe9wWBqDfn5mvTgje Wed, 01 May 2024 14:20:43 +0000